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Experience the Thrill of Vintage Auto Racing With Grand Prix Legends From Sierra Sports

5 October 1998

Experience the Thrill of Vintage Auto Racing With Grand Prix Legends From Sierra Sports
   Advanced Driving Simulation Technology Allows Enthusiasts to Relive the
    Golden Age of Racing Through Realistic Replication of Tracks, Cars and
                              Legendary Drivers

    WATERTOWN, Mass., Oct. 5 -- The year was 1967 and daring
drivers throughout the Grand Prix circuit took their primitive-yet-powerful
machines to the streets and tracks of the world, encountering many dangers to
see who was the fastest.  Now for the first time, serious racing simulation
fans can experience that historic Grand Prix season through the release of
Grand Prix Legends, available today from Sierra Sports.
    Grand Prix Legends, developed by the award-winning Papyrus Design Group,
features the most realistic vehicle dynamics model available in a racing
simulation.  To complete the experience, Papyrus went to great lengths to
re-create the historical tracks, drivers, teams and cars that made 1967 one of
the most thrilling years in racing history.
    "Like the other titles in the Sierra Sports family, Grand Prix Legends
represents a quantum leap forward in realism for driving simulations, and lets
users 'play the sport,'" said Sean Gleason, vice president of marketing for
Sierra Sports.  "Serious driving enthusiasts will appreciate how Sierra Sports
has raised the bar for PC-based simulations, and delivered the authentic look
and feel of a race car competing in the 1967 Grand Prix season."
    Grand Prix Legends' new physics model enables users to experience
firsthand the thrill of piloting a 1967 Grand Prix race car under realistic
race conditions.  This extremely precise physics model allows cars to drift,
"catch air," and interact more realistically with the environment than ever
before in a racing simulation. Grand Prix Legends also incorporates enhanced
artificial intelligence for a more competitive racing environment and offers
native 3Dfx and Rendition graphic accelerator support.
    "Grand Prix Legends took more than three years to develop," said Matt
Sentell, Creative Director, Papyrus.  "That's a long time for any game to be
in development, but the results speak for themselves.  Of course the physics
and AI are a big step forward, but the product has also been built from the
ground up for multiplayer, the Windows environment, and hardware graphics
acceleration.  This is the technology on which future Papyrus products will be
built, so we have taken the time to get it right."
    Papyrus has faithfully re-created the experience of 1967 Grand Prix
racing, when safety regulations were much less stringent than they are today.
The game's designers went to extraordinary lengths to meet the specifications
of the original tracks, in many cases unearthing the original blueprints.  The
tracks of 1967 were sometimes no more than country roads, where spectators
lined the shoulders as the classic racing machines roared by.  Some of the
legendary tracks included in Grand Prix Legends are Nurburgring, Monaco, the
historic Spa and Zandvoort.
    Similarly, cars were less technically advanced in 1967, and Grand Prix
Legends re-creates these cars as they existed in this "golden era of racing."
Papyrus worked with some of the original car designers to ensure that the cars
in the game look and perform as authentically as possible.  Grand Prix Legends
also captures the compelling drivers from the era, including Jack Brabham, Jim
Clark, Graham Hill and others, as well as teams such as Lotus, Ferrari,
Brabham and BRM.

    Features and Availability
    Grand Prix Legends, a CD-ROM for Windows 95/98, also offers a realistic 3D
cockpit, fully animated polygonal driver, 16-bit graphics, and multi-player
capabilities. Grand Prix Legends carries a suggested retail price of $49.95
and will be available at computer stores everywhere or by calling Sierra
direct at 800-757-7707.  More information about Grand Prix Legends is
available at the Sierra Sports website (http://www.sierrasports.com).

    Papyrus Design Group
    Papyrus is a division of Cendant Software. Papyrus' open-wheel racing
simulations, including the currently shipping CART Racing, have sold more than
800,000 copies since the release of Indianapolis 500 in 1987.  Papyrus' best-
selling NASCAR Racing 2 was the #7-selling entertainment title in the U.S. in
1997.

    Sierra Sports - Play the Sport
    Unveiled at the 1998 Daytona 500, Sierra Sports is one of Sierra's best-
selling brands, and publishes the most complete list of high quality sports
simulations on the market.  A common passion unites Sierra Sports developers
such as Dynamix, Papyrus, Headgate and the Sierra Sports NW team - commitment
to the true spirit of sport.  Upcoming titles from Sierra Sports include Grand
Prix Legends, NFL Football Pro 99, PGA Championship Golf - 1999 Edition,
Basketball Pro 99, Fantasy Sports Pro, NASCAR Racing-1999 Edition, Skiing 99,
Trophy Bass 3D, and Trophy Marlin.

    Cendant
    Cendant is the world's premier provider of consumer and business services.
Cendant operates in three principal segments: Alliance Marketing, Travel and
Real Estate Services.  Headquartered in Parsippany, NJ, the company has more
than 40,000 employees, operates in over 100 countries and makes approximately
100 million customer contacts annually.